Rewarded for the engine move
Playing Stockfish’s first choice drops its rating by 100. Copy it and the game gets easier.
Playing Stockfish’s first choice drops its rating by 100. Copy it and the game gets easier.
Playing Stockfish’s first choice drops its rating by 100. Copy it and the game gets easier.
A rule is a trigger, an effect and an amount: engine top move, any other move, capture, non-capture, a move that loses 1.00 or more, check or promotion, set to gain or lose Elo. Named modes below start with the rules already on; /play is the blank customiser.
The number that moves is Stockfish's rating, between 0 and 3190. Gain Elo makes the game harder; lose Elo makes it easier. On a “don’t” mode, breaking the rule raises Stockfish. On a “reward” mode, doing the thing drops it. An empty rule list is an ordinary game.
Each game has its own link that replays it. A finished game opens as a game review, or set a position up first on the sandbox board.