No blunders
A move the review would call a blunder — one that gives up 20% or more of your winning chances — raises Stockfish’s rating by 100.
A move the review would call a blunder — one that gives up 20% or more of your winning chances — raises Stockfish’s rating by 100.
A move the review would call a blunder — one that gives up 20% or more of your winning chances — raises Stockfish’s rating by 100.
A rule is a trigger, an effect and an amount: engine top move, any other move, capture, non-capture, a blunder (graded as the review grades it), check or promotion, set to make Stockfish stronger or weaker. Named modes live under Game modes, with the rules already on; /play is the blank customiser.
Stockfish’s rating goes from 0 to 3190. In a “don’t” mode, breaking the rule makes Stockfish stronger. In a “reward” mode, doing the thing makes it weaker. With no rules, it’s a normal game.
When a game ends you see how you did — blunders, mistakes and the costliest move — and you can open it as a full game review. Every finished game gets its own link. To start from a position instead, use the sandbox board.