Four Knights Game: Halloween Gambit, Plasma Variation

1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Nxe5 Nxe5 5.d4 Nc6 6.d5 Ne5 7.f4 Ng6 8.e5 Ng8 9.d6 cxd6 10.exd6 Qf6 11.Nb5 Rb8 · ECO C47 · White to move

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What Four Knights Game: Halloween Gambit, Plasma Variation puts on the board

Black has a 2-point material edge; white is to move.

No pawn occupies d4, e4, d5 or e5, so the central pawn structure is still fluid.

White can still castle either side; Black can still castle kingside.

The e-file is open for heavy pieces.

Reference links and alternate move orders