Four Knights Game: Halloween Gambit, Oldtimer Variation

1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Nxe5 Nxe5 5.d4 Ng6 6.e5 Ng8 7.Bc4 Bb4 8.Qf3 f5 · ECO C47 · White to move

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What Four Knights Game: Halloween Gambit, Oldtimer Variation puts on the board

Black has a 2-point material edge; white is to move.

White has central pawns on d4 and e5.

White can still castle either side; Black can still castle either side.

The e-file is half-open for Black, giving that side a natural pressure lane.

Reference links and alternate move orders